

In order to have decals to render in indirect lighting you need to enable DBuffer decal option.

You have 3 options if you want decals to render in shadows and in indirect static lighting:

All decals would need to be receiving dynamic lighting for them to show (any lights that are set to stationary or moveable type). But this means by default and design decals do not render in indirect baked static lighting. Unreal Engine 4 features an updated decal rendering system that contains more predictable performance behavior and generally render faster. What's happening and what do you do to fix it? Or in any lighting scenario where decals are not being directly lit by stationary and moveable lights:Įven using Unlit viewport mode makes decals disappear: This means around any light that is set to static: Lights that are set to Stationary and Moveable:īut they do not work in indirect static lighting. Decals are one of the best ways to add additional detail via stains, leaks, dirt, splatter, stenciled numbers/letters or posters onto already placed Static Meshes in the level.īut what if decals you added are not rendering in shadow or in indirectly lit areas like so:
